Recommended class
Scavenger
A strong early-run class when resources matter more than fighting power.
Excellent matchUnofficial run planner
Choose your team size, route risk, and target night. The planner recommends a class and run window before you lock in the next route.
Camp command desk
Recommended class
A strong early-run class when resources matter more than fighting power.
Excellent match36-70
Avoid wipe scenarios and keep revive options open.
Camp command desk
Recommended class
A strong early-run class when resources matter more than fighting power.
Excellent match36-70
Avoid wipe scenarios and keep revive options open.
Tier S / Combat
A late-run carry pick for players who want to clear threats instead of routing around them.
solo / duo / squadTier S / Combat
A premium pick for players who want reliable combat tempo deep into a run.
solo / duo / squadTier S / Summon
A powerful team pick when summons can soak pressure and help control busy nights.
duo / squadBefore spending diamonds
Use the codes page for redemption details, then come back to the planner with your real unlock budget.
| Run window | Nights | Priority | First checks |
|---|---|---|---|
| Base setup | 1-10 | Food, fire, and first medical stock. | Mark a safe route / Hold bandages for real damage / Do not overextend at dusk |
| Resource loop | 11-35 | Upgrade the loop before chasing risky loot. | Assign a runner / Bank spare food / Check map exits before nightfall |
| Late survival | 36-70 | Avoid wipe scenarios and keep revive options open. | Keep two recovery paths / Track threat routes / Review class roles |
| Night 99 push | 71-99 | Only push when resources and class roles are stable. | Conserve medical stock / Skip low-value detours / Retreat before chain deaths |