Class tier list

99 Nights Class Tier List

Start with the tier list when you want the strongest overall classes. Use the planner when team size, risk, and target night matter more than raw ranking.

Tier S

Tier S classes

S Combat

Big Game Hunter

A late-run carry pick for players who want to clear threats instead of routing around them.

solo / duo / squad late
S Combat

Cyborg

A premium pick for players who want reliable combat tempo deep into a run.

solo / duo / squad late
S Summon

Necromancer

A powerful team pick when summons can soak pressure and help control busy nights.

duo / squad late
S Combat

Vampire

A strong solo-leaning pick when you can turn combat into sustain.

solo / duo late

Tier A

Tier A classes

A Combat

Assassin

Best for players who prefer fast kills and clean disengages.

solo / duo mid
A Scout

Ranger

A flexible pick for route control, scouting, and safer map movement.

solo / duo / squad all
A Resource

Scavenger

A strong early-run class when resources matter more than fighting power.

solo / duo early
A Utility

Blacksmith

A team utility pick when gear stability matters more than raw damage.

duo / squad mid
A Combat

Pyromaniac

A strong damage pick for players who can control fights around fire pressure.

duo / squad mid
A Combat

Fire Bandit

A fight-forward class with good value when the team wants to clear camps quickly.

duo / squad mid
A Combat

Berserker

A high-risk class for players who want to win by forcing fights.

solo / duo / squad mid
A Utility

Alien

A strong utility option when players can use its special tools well.

solo / duo / squad mid

Tier B

Tier B classes

B Support

Medic

The safest team pick when a failed revive is the biggest wipe risk.

duo / squad late
B Combat

Grenadier

Useful when the group needs burst damage and can avoid wasteful throws.

duo / squad mid
B Combat

Brawler

A budget combat pick when the plan is to clear threats instead of avoiding them.

solo / squad mid
B Food

Chef

A team comfort pick when food stability matters more than damage.

duo / squad all
B Food

Cook

A simple early safety pick for players still learning food routes.

solo / duo / squad early
B Food

Farmer

A stable team food pick when the run is planned around camp control.

duo / squad mid
B Utility

Gambler

A swingy class for players who accept variance for upside.

solo / duo mid
B Resource

Lumberjack

A practical resource pick when base setup and fire uptime are the main concern.

solo / duo / squad early
B Combat

Poison Master

A damage-over-time class that rewards planned fights.

duo / squad mid
B Combat

Gunslinger

A readable ranged option for players who want combat without melee risk.

solo / duo / squad mid
B Food

Feaster

A food-centered pick with better upside when the route already has combat covered.

solo / duo mid
B Scout

Nightcrawler

A route-control class for players who know when to move and when to stop.

solo / duo mid
B Utility

Alien Scientist

A utility class for coordinated teams that want a special-tool role instead of raw damage.

duo / squad mid

Tier C

Tier C classes

C Summon

Beastmaster

A support-style pick with useful help, but less direct impact than top summon classes.

duo / squad mid
C Scout

Explorer

A beginner-friendly route pick before stronger scouting classes are unlocked.

solo / duo early
C Food

Fisherman

A calm food option when the route has time for fishing and safe returns.

solo / duo early
C Combat

Hunter

A practical early combat option before premium late-game classes are affordable.

solo / duo early
C Utility

Snowman

A niche utility pick that is safer than it is fast.

duo / squad mid
C Support

Support

A readable team helper before Medic and stronger utility classes are available.

duo / squad early
C Combat

Undead

A flavorful combat pick with upside, but less consistent than top sustain classes.

solo / duo mid
C Summon

Zookeeper

A support summon pick for teams that want help without taking maximum combat risk.

duo / squad mid

Tier D

Tier D classes

D Base

Base Defender

Useful for learning camp safety, but most players should upgrade once better roles open.

duo / squad early
D Combat

Brute

A direct combat starter that gets replaced by stronger fight classes quickly.

solo / squad early
D Base

Camper

A starter baseline for new players, not a long-run recommendation once unlocks are available.

solo / duo / squad early

Tier Event

Limited and event classes

Event Utility

Engineer

A strong utility class when available, but not a dependable unlock for every player.

duo / squad mid
Event Scout

Bunny

A limited route pick with fun movement value when the class is available.

solo / duo early
Event Resource

Egg Hunter

A limited resource pick that is more collectible than core meta.

solo / duo early
Event Support

Gifting Elf

A limited support class that can help groups when event access is available.

duo / squad mid