Big Game Hunter
A late-run carry pick for players who want to clear threats instead of routing around them.
Class tier list
Start with the tier list when you want the strongest overall classes. Use the planner when team size, risk, and target night matter more than raw ranking.
Tier S
A late-run carry pick for players who want to clear threats instead of routing around them.
A premium pick for players who want reliable combat tempo deep into a run.
A powerful team pick when summons can soak pressure and help control busy nights.
A strong solo-leaning pick when you can turn combat into sustain.
Tier A
Best for players who prefer fast kills and clean disengages.
A flexible pick for route control, scouting, and safer map movement.
A strong early-run class when resources matter more than fighting power.
A team utility pick when gear stability matters more than raw damage.
A strong damage pick for players who can control fights around fire pressure.
A fight-forward class with good value when the team wants to clear camps quickly.
A high-risk class for players who want to win by forcing fights.
A strong utility option when players can use its special tools well.
Tier B
The safest team pick when a failed revive is the biggest wipe risk.
Useful when the group needs burst damage and can avoid wasteful throws.
A budget combat pick when the plan is to clear threats instead of avoiding them.
A team comfort pick when food stability matters more than damage.
A simple early safety pick for players still learning food routes.
A stable team food pick when the run is planned around camp control.
A swingy class for players who accept variance for upside.
A practical resource pick when base setup and fire uptime are the main concern.
A damage-over-time class that rewards planned fights.
A readable ranged option for players who want combat without melee risk.
A food-centered pick with better upside when the route already has combat covered.
A route-control class for players who know when to move and when to stop.
A utility class for coordinated teams that want a special-tool role instead of raw damage.
Tier C
A support-style pick with useful help, but less direct impact than top summon classes.
A beginner-friendly route pick before stronger scouting classes are unlocked.
A calm food option when the route has time for fishing and safe returns.
A practical early combat option before premium late-game classes are affordable.
A niche utility pick that is safer than it is fast.
A readable team helper before Medic and stronger utility classes are available.
A flavorful combat pick with upside, but less consistent than top sustain classes.
A support summon pick for teams that want help without taking maximum combat risk.
Tier D
Useful for learning camp safety, but most players should upgrade once better roles open.
A direct combat starter that gets replaced by stronger fight classes quickly.
A starter baseline for new players, not a long-run recommendation once unlocks are available.
Tier Event
A strong utility class when available, but not a dependable unlock for every player.
A limited route pick with fun movement value when the class is available.
A limited resource pick that is more collectible than core meta.
A limited support class that can help groups when event access is available.