Recommended class
Scavenger
A strong early-run class when resources matter more than fighting power.
Excellent matchSolo class picks
Solo runs need a class that can solve food, routing, or combat without waiting for a teammate. These picks favor reliable early control and strong late-run safety.
Camp command desk
Recommended class
A strong early-run class when resources matter more than fighting power.
Excellent match36-70
Avoid wipe scenarios and keep revive options open.
Try Big Game Hunter if you want a combat plan instead.
Tier S
CombatA late-run carry pick for players who want to clear threats instead of routing around them.
Tier S
CombatA premium pick for players who want reliable combat tempo deep into a run.
Tier S
CombatA strong solo-leaning pick when you can turn combat into sustain.
Tier A
CombatBest for players who prefer fast kills and clean disengages.
Tier A
ScoutA flexible pick for route control, scouting, and safer map movement.
Tier A
ResourceA strong early-run class when resources matter more than fighting power.
Tier A
CombatA high-risk class for players who want to win by forcing fights.
Tier A
UtilityA strong utility option when players can use its special tools well.
Tier B
CombatA budget combat pick when the plan is to clear threats instead of avoiding them.
Tier B
FoodA simple early safety pick for players still learning food routes.
Tier B
UtilityA swingy class for players who accept variance for upside.
Tier B
ResourceA practical resource pick when base setup and fire uptime are the main concern.