Solo class picks

Best Solo Classes

Solo runs need a class that can solve food, routing, or combat without waiting for a teammate. These picks favor reliable early control and strong late-run safety.

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99 Nights Class Planner

Target night 45
Classes you already own (0)

Include classes you can already equip, even if they cost more than your current balance.

These are rough budget ranges. Choose My Diamond limit to enter an exact amount.

Recommended class

Scavenger

A strong early-run class when resources matter more than fighting power.

Excellent match
Tier AResource25 Diamonds

Starting kit: No starting items listed

Price sources ยท

Compare this class

36-70

Late survival

Avoid wipe scenarios and keep revive options open.

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Why this pick

  • Fits solo runs
  • Matches a safe route
  • Low unlock fits the selected budget
  • Rated A in this guide's tier list

Trade-off: Can fall behind premium combat picks late

Backup option

Big Game Hunter: A late-run carry pick for players who want to clear threats instead of routing around them.

600 Diamonds

Keep two recovery pathsTrack threat routesReview class roles
How recommendations work

Prices & class information

Class guide checked August 4, 2026; selected price sources checked September 12, 2026. Shop prices and availability can change, so confirm them in the lobby before buying.

Recommendations compare class strengths with your choices. They are suggestions, not official rankings. How recommendations work

Tier S

Combat

Big Game Hunter

A late-run carry pick for players who want to clear threats instead of routing around them.

  • High pressure combat
  • Strong for dangerous routes
  • Less useful if the team is short on food or revives

Tier S

Combat

Cyborg

A premium pick for players who want reliable combat tempo deep into a run.

  • Great late pressure
  • Works in every team size
  • Expensive compared with safer support picks

Tier S

Combat

Vampire

A strong solo-leaning pick when you can turn combat into sustain.

  • Excellent self-sustain
  • High solo ceiling
  • Punishes poor fight selection

Tier A

Combat

Alien Scientist

A premium alien-tech fighter with strong starting weapons, extra sack space, and Essence scaling for solo or team runs.

  • Powerful three-weapon start
  • Four extra sack slots
  • Costs 600 Diamonds and rewards deliberate weapon switching

Tier A

Combat

Assassin

Best for players who prefer fast kills and clean disengages.

  • Fast threat removal
  • Strong solo tempo
  • Lower safety margin than support classes

Tier A

Scout

Ranger

A flexible pick for route control, scouting, and safer map movement.

  • Works in any team size
  • Good exploration value
  • Less direct sustain than Medic

Tier A

Resource

Scavenger

A strong early-run class when resources matter more than fighting power.

  • Great starter value
  • Helps food and item pressure
  • Can fall behind premium combat picks late

Tier A

Combat

Berserker

A high-risk class for players who want to win by forcing fights.

  • Good combat tempo
  • Strong for aggressive players
  • Unsafe if resources or healing are thin

Tier A

Scout

Explorer

A low-cost scouting class that starts with a Compass and Map for faster, safer route planning.

  • Compass and Map from spawn
  • Speed and map visibility perks
  • Limited direct combat help

Tier A

Utility

Alien

A strong utility option when players can use its special tools well.

  • Flexible special utility
  • Good route control
  • Requires current mechanics knowledge

Tier B

Combat

Brawler

A budget combat pick when the plan is to clear threats instead of avoiding them.

  • Cheap combat pressure
  • Good for active clears
  • Riskier than ranged or support classes

Tier B

Food

Cook

A simple early safety pick for players still learning food routes.

  • Easy value
  • Good beginner safety
  • Outscaled by stronger food and combat classes