Solo class picks

Best Solo Classes

Solo runs need a class that can solve food, routing, or combat without waiting for a teammate. These picks favor reliable early control and strong late-run safety.

Camp command desk

99 Nights Class Planner

Target night 45

Recommended class

Scavenger

A strong early-run class when resources matter more than fighting power.

Excellent match
Tier AResourcelow unlock

36-70

Late survival

Avoid wipe scenarios and keep revive options open.

Why this pick

  • Fits solo runs
  • Matches a safe route
  • A-tier community pick
  • Good unlock value

Backup option

Try Big Game Hunter if you want a combat plan instead.

Keep two recovery pathsTrack threat routesReview class roles

Tier S

Combat

Big Game Hunter

A late-run carry pick for players who want to clear threats instead of routing around them.

  • High pressure combat
  • Strong for dangerous routes
  • Less useful if the team is short on food or revives

Tier S

Combat

Cyborg

A premium pick for players who want reliable combat tempo deep into a run.

  • Great late pressure
  • Works in every team size
  • Expensive compared with safer support picks

Tier S

Combat

Vampire

A strong solo-leaning pick when you can turn combat into sustain.

  • Excellent self-sustain
  • High solo ceiling
  • Punishes poor fight selection

Tier A

Combat

Assassin

Best for players who prefer fast kills and clean disengages.

  • Fast threat removal
  • Strong solo tempo
  • Lower safety margin than support classes

Tier A

Scout

Ranger

A flexible pick for route control, scouting, and safer map movement.

  • Works in any team size
  • Good exploration value
  • Less direct sustain than Medic

Tier A

Resource

Scavenger

A strong early-run class when resources matter more than fighting power.

  • Great starter value
  • Helps food and item pressure
  • Can fall behind premium combat picks late

Tier A

Combat

Berserker

A high-risk class for players who want to win by forcing fights.

  • Good combat tempo
  • Strong for aggressive players
  • Unsafe if resources or healing are thin

Tier A

Utility

Alien

A strong utility option when players can use its special tools well.

  • Flexible special utility
  • Good route control
  • Requires current mechanics knowledge

Tier B

Combat

Brawler

A budget combat pick when the plan is to clear threats instead of avoiding them.

  • Cheap combat pressure
  • Good for active clears
  • Riskier than ranged or support classes

Tier B

Food

Cook

A simple early safety pick for players still learning food routes.

  • Easy value
  • Good beginner safety
  • Outscaled by stronger food and combat classes

Tier B

Utility

Gambler

A swingy class for players who accept variance for upside.

  • Can spike early value
  • Flexible
  • Less consistent than direct support or combat

Tier B

Resource

Lumberjack

A practical resource pick when base setup and fire uptime are the main concern.

  • Good early setup
  • Simple team value
  • Lower late combat value